However, this doesn’t detract significantly from the game’s strengths and while this yarn can seem a tad predictable in the early stages, it’s worth sticking with.įreedom Planet essentially picks up where 16-bit gaming left off: a 2D platformer with speed pads, a barrage of alternate paths that can lead to secrets and a rising difficulty that crescendos at the end. The voice work is inconsistent, with some characters sounding like they auditioned for Resident Evil. The story is rather substantial, told through lengthy and fully voiced cutscenes which paint a surprisingly dark tale at points. But with the heroes of the story becoming involved, along with help from Torque the shell-duck and Milla the Hound puppy, there may be hope still. Throw in an invading alien force who is stirring the pot behind the scenes and the situation becomes a ticking time bomb. But the source of the planet’s energy is under strain, as each nation relies on the Kingdom Stone to power their lifestyles and this naturally teeters the factions towards conflict. On the planet Avalice that is governed by three nations, Sash Lilac and Carol Tea are two friends who enjoy secluded life in a hidden treehouse. Still a comfort ing throwback to the days of old, while refreshing the formula to appeal to modern gamers. Luckily for Nintendo fans, Freedom Planet’s charms and quirks would translate perfectly to the console. After a successful Kickstarter campaign and launch on Steam in 2014, GalaxyTrail would bring the platformer to Wii U just over a year after. First started in 2011 with the intention of being a Sonic fan-game, the independent developer feared the shadow of that franchise would loom over her creation and a new property would allow more creative freedom, with the story and characters requiring a complete redesign as a consequence. Sabrina DiDuro’s Freedom Planet would go through a peculiar journey to launch.
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